you can add items with the attach feature to your camera so they move and rotate with your camera motion. This is called parenting items (you add a ‘child’ to a ‘parent’). Here is how it’s done:
Click here to see example in action
Step by step
- If an item has physics enabled make sure it is set to static when you want to add it to another item, otherwise it won’t move along
- Open the hierarchy tab to find your camera item
- Click the ‘Attach’ button on the item you want to make a child
- Then click the item you want to parent this to. In our case it’s the camera
Now you have one or more items moving with the camera! Make sure to scale the items down and move them closer to the camera so that they won’t disappear in the floor when you look down.
Another cool use for this is parenting static physics items to the camera so you can push non-static physics items around your space!
Click here to see physics pushing in action