Animating characters using turn blocks - add visualisation of origin/direction

One issue I have when animating objects using rotation in CoBlocks, is that there is no way to find out the position of a particular origin or the direction, except through trial and error.

Take CoSpaces Edu :: Giraffe as an example - it took me a lot of trial & error to find the origin around which to pivot, because it wasn’t in the middle/base of the object.

I know the turn blocks are a means to animate, and not a really robust animation solution (which would use armature, and some sort of timeline), but it would be great if there was some way to visualise the origin and direction when the code block was selected.

UPDATE: another idea - allow the user to add “pivot points” to objects, which you could show origin and direction.


Geoff @ TechLeap

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Hi @techleapnz,

Thank you for your ideas. We will discuss them with the team