I have been having trouble with getting my camera to attach to an object and then detach from it and still be able to move. In this particular scene, I have attach to a horse (sort of lol) and then when you click the horse, it detaches. Originally, I told it to go to a certain position when it detached, but then it started being really weird when I tried to move. Then I took away that block and just told it to detach from it’s parent (the horse). That worked fine and it didn’t glitch, but I wasn’t able to move anymore. I don’t know why this happens. Is the camera perhaps stuck on Fixed mode? If so, how do I change it back since I can’t switch cameras in Blockly currently. Thanks!
When you parent (attach) a camera to an item it automatically changes to the 'Fixed' movement mode, and right now there are no blocks that allow you to change the camera mode. Creating a ‘mount up / dismount’ behavior is tricky with those limitations.
However, we have a change camera - block in the works which will be released with our next update in the next few weeks. That block will help you achieve the correct behavior .
Hi I also have the same problem but i found out a way you could add another camera (firstly set the 1st one as the main one) code the opacity to 0% and you can code it to change camera and code the main one to 0% here is a tutorial https://www.youtube.com/watch?v=8sftBziQl1g