Hi Kelly,
If you have 2 events with the same initial collision item (e.g. when Camera collides with …), the 2nd event overrides the first.
There are 2 ways around this:
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Put the Item you want to collide with in the initial collision item (e.g. when policewoman collides with …)
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Use the Advance CoBlocks collision event, which puts the thing you’ve collided with into a variable, which you can then check the name of to see if it’s the floor, a policewoman, or in a list of objects that should restart the scene when collided with.
Hope that helps! Let me know if you have any further questions.
Geoff @ TechLeap