My students have a question for me. They are building a game for my class.
They want to make a wall that the camera can go through but an item or object that is moving cannot. They have made a game where a monster chases the player. They want a small zone that the monster cannot cross. Basically, 0% opacity walls that items collide with but the player/camera does not.
I feel like this would be easy to code but I’ve played with the CoBlocks for a while and can’t figure it out. Any help would be awesome!