Detecting speed of physics objects

I’m making a racing game, and I would like to detect the speed the car is going at all times. Is there any way to do this?

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This graphing of velocity demo I made might help:

The velocity value of an Item is available in the Physics CoBlocks, but it returns a Vector3 (x/y/z) datatype, so it makes it a bit tricky to convert easily to m/s or km/hr - this might help:

Good luck!