I’m currently trying to create a space shooter style game with CoBlocks and having trouble figuring out how to create copies of a 3D model and each copy follow a set of instructions. I’ve created this behavior in Scratch with the “Create Clone” block and “When I start as a Clone” block but I can’t seem to figure out something similar in CoBlocks. Once a copy is created how can I code the behaviors of the copies?
So far, I have been able to create copies of a sphere that go to random locations on an axis every second. However, once each copy arrives at its random location I would like the copy to move forward and if colliding with the camera or other object do something. I’m also trying to delete the copies once they arrive at a certain location.
Here’s what I have so far. I’m using the “create a copy of” expression in the actions https://cospac.es/sREk
Thanks for any input.