I am new to coding and CoSpaces but I wanted to recreate a play on a magic 8 ball - the initial ideas is that the user will engage with the merge cube by clicking a button), however later if possible it would be good to display this text if the cube is shaken (though I am unsure if this an option!)
So I have created a merge cube environment with on the front I have a button which the user can click. On the top of the cube, I have a cat. When the button is clicked, the cat will say one of 20 responses randomly selected from a set list of responses.
The idea is a slightly edited version of this scratch exercise (see image). However, since CoBlock is a bit different from Scratch I cant seem to figure how to set the responses and for the cat to say them.
You could create a list of phrases, then generate a random number and use say CoBlock to say a phrase from the list. Please, refer to this tutorial to learn how to use lists in CoSpaces.
You can create a list of phrases using some of the List CoBlocks (under Data > Lists). First create an empty list, then add some Text values (under Data > Values) to it.
I couldn’t see any phrases you mentioned, and nothing happened when I clicked on the answer - have you published the updates (you need to re-share by clicking Share > Update every time you make a change to a published CoSpace).
Mmhh, the idea is that if you click on the box, the rabbit will ask you to state your question - I haven’t integrated the textbox activity- not sure if I will add that (if I can work out how) - but after 5 mins it will generate a random response based on the 20 set answers.
I have just rechecked and it works for me. Have I missed something?
Ah, that wasn’t obvious - it says click to get your answer, so I expect that I ask a question then click to get an answer (rather than click to get an answer then ask a question). How could you improve the user interaction or help text, so that it’s clear to the user/player how to use your CoSpace app?
Geoff @ TechLeap
PS: As a side-note, it would be cool if the CoSpaces API could detect when the Merge cube is shook…
Ah good point, I have updated it a bit so the interaction was a bit more clear.
I had seen that there was some conversation around a shake API on the forum back in 2018, but it looks like its still, not an option yet. This was my workaround.