Hi everyone, I want to make a hole in the ground so I’ve put my object on a square and lifted up as a false ground, then use a mask circle to make the hole but can’t see through it.
Is there any way to do that ?
Thank you in advance.
Hi everyone, I want to make a hole in the ground so I’ve put my object on a square and lifted up as a false ground, then use a mask circle to make the hole but can’t see through it.
Is there any way to do that ?
Thank you in advance.
Hi @tajajtsidi,
Masking is only available on 3D objects, not 2D (Square, Circle, Text). A workaround is to use a cylinder with a minimal height, use that to provide the mask.
Does that answer your question? It’s hard to tell what you’re wanting to do without seeing it.
Geoff
Thank you @techleapnz , I’ve tried to use a cylinder but it doesn’t work so I’ve created a hole object in tinkerCAD then lift the ground as you see in this picture.
@techleapnz do you have an idea about to use physics with coblocks to make an object walk to the hole and fell in it ?
@techleapnz Could you please tell me how do you see this code https://edu.cospaces.io/DAQ-WXZ
Thanks in advance.
Here’s what I would do:
Ahh, ok, this give me a better sense of what you’re wanting to do. I think the solution you’ve got here is great! It’s really interesting that the hole works for CoSpaces, as this means it’s something the dev team could add as a feature. I’m going to go play with this now!
That’s awesome. Thank you so much.
Would you be able to allow remixing to examine the code? Thank you!
@tajajtsidi I had a go in TinkerCAD, creating an object with a hole in the middle, but couldn’t achieve the effect you’ve got here - any tricks to it? I exported as OBJ+MTL.
I can do it with the basic building blocks (ie, tube) in CoSpaces though.
Hi @STEAMTeacher, it’s already remixable If it’s not showing for you, it’s because remixing is only available on PRO accounts.