We want to make a breakout game, in which a platform collides with a ball, and the ball moves up to hit other items, making them disappear. Any ideas on how to do this?
When making the mechanics of a game, it can be helpful to write down all the steps that go into performing a particular action. This will help you find missing steps and clarify how you will implement each step. e.g.
- Platform collides with a ball - how will it collide with the ball?
- The ball moves up to hit other items - will it use physics or standard translation movement?
- When the ball hits an item, the item will disappear - advanced collision event + remove/delete item
Hope this helps! Let me know if you have any further questions about this. If this solves your issue, please mark this post as the solution.
Geoff @ TechLeap