I like your workaround for getting the camera to feel the physics of the cuboid. I’m not sure you need all those events in a forever loop - events work forever by default (unless you remove them), so you can definitely remove the anticameramovement forever loop.
I’m not sure what you’re wanting to achieve with these 2 push key events - could you explain? I understand you don’t want the speed to double, but I’m not sure what you actually do want it to do, i.e. what should happen when you press both keys? What is the exact output you’re hoping for?
Geoff @ TechLeap