Need help making a looking function

So basically I have a camera attached to a character and you can’t look around so I am trying to make q and e look around to fix this solution and I don’t know how to make e look current coordinates she is looking at plus 1y and I want it to loop until it is not pressed to make it smooth and same thing but subtracting y for q.

Hi @duskk,

you can add rotation to the camera directly:

let turnSpeed = Math.PI/100;
Input.onButtonPressed(()=>{
    Camera.focusedItem.transition.rotateLocal(new Vector3(0,0,1), turnSpeed, 0.1)}, 
    "q");

Input.onButtonPressed(()=>{
    Camera.focusedItem.transition.rotateLocal(new Vector3(0,0,1), -turnSpeed, 0.1)}, 
    "e");

Hope that helps