I’m building a pinball game and am having trouble with the physics. When the ball is pushed at a high velocity (30+) toward a static object it goes right through. When at a lower velocity it bounces off properly.
I’ve tried setting both the ball and/or the wall to have precise collisions on. I’ve tried setting the wall opacity to 100%. I’ve tried making the wall and the base thicker to give more time for the collision calculation. None of these worked.
I tried setting the physics speed to .5, which slowed everything down. When I set the velocity to 100 to compensate it worked sometimes, but sometimes still shot through.
Please check out the post below to get some pointers on how to improve your physics collisions . In your particular case I’d recommend increasing the depth of the pinball level, and scaling up items.