Physics variable speeds? Rollercoaster using Path, but variable speed

Is there a way to code an object following a path but using physics elements?

I have a teacher who wants to code objects looking at force of motion to see what it takes for object to go down a ramp and over a hill to study physics…

If we use Path/Object- object follows path in __ time; this eliminates forces of physics.

Any ideas?

Hi @Stephanie_Wieczorek,

we’re adding physics support for item motion (such as moving on a path and linear transitions) in our next update, which allows this behavior to be tested :slight_smile:

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Great. I will look forward to that…