Hello, it’s me again.
I’m trying to make an object rotate in its own axis, but it seems like it is moving outside of it.
I’ve seen some topics on this forum but I couldn’t find a solution.
What am I doing wrong?
Could you please help?
I’m sharing the cospace here: CoSpaces Edu :: Physics-shareable
The object is named aro but I’ve created another object for testing named aro2.
Thanks very much.
Hi @aneontherocks,
Because you’re rotating a custom object, it may have a different pivot point which is not centred - I’m unsure of how this is specified in the object, but it does seem that it’s slightly off-centre.
I suggest recreating & grouping your object using CoSpace building objects in Library > Building.
@Stefan, this is fuel for my comments at Rotation origin - Manual vs CoBlocks & Scripting - #2 by Stefan and feature request at Animating characters using turn blocks - add visualisation of origin/direction
Geoff
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You’re right but it’s very difficult to find this pivot point.
Here is one quick example:
It seems like one side is moving faster than the other.