First off - please forgive me if I seem to be asking for the obvious - I am new and try hard to look for answers to my questions before posing them here. I have looked and not or hardly found so here is my question:
Are scripted examples somehow marked in a specific way so they can be recognised?
Is there perhaps a separate collection somewhere for scripted examples?
I am already studying the API documentation. Coded examples would help a lot.
So if you have some examples/pointers ? Please . Much obliged
Unfortunately, we do not have that tag at the moment.
You can find a few examples here, on the forum Coding section or ask your questions if you have any
Hi - I was going to try to find this same question - as I’m going to be getting into a 2 week intense course with some high school students and the team wanted to use Typescript vs the Coblocks. So now I have to learn typescript!!
Would love to find some tutorials me to learn or to share with my students. If not, doesn’t anyone have suggestions on where to get started?
I just did some of my own learning 2 weeks ago to help HS Students. I found the CoSpaces API pretty good once you find your way around. The Script also has API suggestions now while typing which helped me a lot.
Start the by right clicking the item and grabbing the ‘Scene.getItem()’ and setting it to a variable. The AutoFill will set it as an Animated Item. All the Animated Item methods can be found on this page: https://cospaces.io/api/classes/animateditem.html
The animation section will teach animations playing and stopping, The transform section teaches positions. The Transitions teaches movement code. OnCollisionEnter/Exit is there too on this page, as well as speech/thought syntax.
This is where it started to make more sense to me.
@CoSpacesEdu - Are there some lessons or anything done in coding script or is it all in CoBlocks?
Many many thanks in Advanced
I don’t have any videos on it. This is where you want to read from: https://cospaces.io/api/classes/animateditem.html#transition
Transition is what I’ve used so far to move characters. I find it way easier to use the moveTo() function to start with. The moveBy() function would be another option.
let tRex = Scene.getItem(“Ak0UUX5o”) as AnimatedItem;
let goal = Scene.getItem(“6aecAexw”) as AnimatedItem;
let goalPos = goal.transform.position;
That will move the TRex in a line towards a goal taking 5 seconds while continuing to rotate the front towards a goal.
Hope that helps a little.
There is also a physics system I haven’t touched yet that appears to have applyForce(), applyImpulse() and Velocity() which I presume is another way to move characters. Maybe someone can give examples of movement using the physics system?
Thanks for that little example - it has give me so much to work with to get the students started with moving objects around the environment.
My next goal will be to move my T-Rex around a path!