See-through/Transparent Walls?

We’ve run into an interesting problem. My class is making mazes using CoSpaces. Recently, the walls that they have created have become ‘see-through’ or slightly transparent when the camera collides with them. This seems to have happened in the past week (perhaps tied to a cospaces update?)

I’ve attached an example - if you go right up next to any wall, it will turn transparent.

Hi Graeme,

looks like someone is cheating :slight_smile:

No, you’re actually right. It will be fixed with our next update.