Hi there,
I want to create a timer that stops when I reach checkpoint or collected a certain amount of items.
Can anybody help me how to do this with CoBlocks?
Thnx!
Hi there,
I want to create a timer that stops when I reach checkpoint or collected a certain amount of items.
Can anybody help me how to do this with CoBlocks?
Thnx!
Hi @Bjorn_Hartog,
Can you post a pic of your code so far? Here’s some clues as to how to go about coding this:
A timer will generally use a loop, so to stop it you need to interrupt that loop, and to do that you need to be constantly checking whether you’ve reached the checkpoint or collected a certain amount of items, using a conditional check.
We can use variables to store the state of something, e.g. checkpoint_reached = true/false, then we can use that in our conditional check.
Hope that helps! Let me know if you have any further questions about this.
Regards,
Geoff @ TechLeap
Hi @techleapnz ,
Here’s my code so far. In this code I want to stop the timer when the camera collides with the diamond but i’m stuck.
Regards,
Bjorn Hartog
Have a look at this simple start/stop timer I created to demonstrate what I explained in the previous post:
Hope this helps! Let me know if you have any further questions about this. If this solves your issue, please mark this post as the Solution.
Many thanks,
Geoff
Thank you for your solution.
Next thing I like to try is to first collect the 5 diamonds in order to stop the time.
Here is my CoSpace so far.
Regards,
Bjorn Hartog
It’s looking good. I encourage you to bring your HUD (Heads-Up Display - timer + score) closer to the Camera and reduce the size at the same time, as it is getting cut off when looking down.
Thnx! HUD is now closer to the camera.