How do you code cameras to switch in Cospaces?
Hi,
you can use “Switch to camera {camera name}” CoBlock in Actions category or set the active flag for the camera from typescript:
(Scene.getItem('camera1') as CameraItem).active = true;
The script you suggested doesn’t seem to work for me. I tried just activating a new camera on startup and it’s simply not working.
Hi @hw_mark, this is probably from an older version of the public API. Using the latest version, you can set the Camera via Camera.focusedItem, so try this format instead:
Camera.focusedItem = Scene.getItem('TigerCam') as CameraItem;
and see this working remixable example:
Hope this helps! Let me know if you have any further questions about this.
Many thanks,
Geoff @ TechLeap
This did work! I can’t mark it as a solution because I’m not the OP though.
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