At the moment, we’re playing with remixing the Catapult example (created by the CoSpaces team).
When the cannonball hits the platform, the timber planks become displaced or fall down (the way we would expect it to in the real world). However, if we replace the cannon ball with a different object (eg. the hedgehog), we can get it to fly through the air etc, but when it hits the timber planks, nothing happens to the timber.
I can’t find anywhere in the code, or the physics properties of the actual objects themselves, that is different. Can I get the timber to move when anything other than the cannonball hits it?