Characters Carrying Inventory Into Additional Scenes

Is there a way to have a character continue into another scene with inventory/points/lives/etc that they have accumulated in a previous scene? If so, could someone please share the code with me? This is for an 8th grade video game design class. Thanks!

Hi Kelly, you can use CoSpace Properties - they’re a bit like global variables.

Just search these forums for posts on how to use them - there are plenty!

Good luck!
Geoff @ TechLeap