Avoid pitch and roll during follow a path

Is there any possible way to code to avoid pitch and roll of the item during follow a path? Let me explain better: when a carachter follow a path that move up and down the item turn forward and backward in no natural way.
Thank you

Hi @Giuseppe_Schiuma,

You can attach the Camera to an invisible helper object, and move the helper object around the path at the same time. If you want to avoid pitch, you would have to duplicate your path, raise it above your original path, and change it so it has no ups or downs and get the camera to follow that path.

Hope that helps! Let me know if you have any questions about this.

Geoff @ TechLeap

Sorry, what do you mean with follow? Maybe to look at? Thank you

I mean to code the Camera to move on that path.