Cant import models from sketchfab with textures

When I try to import the whole ZIP file it comes with an error message, the only way I can get them in is by pulling out the models directly and putting them in. But of course, that doesn’t come with the textures, Model and textures come in separate folders, I’ve tired using the FBX converter by changing the PNG’s to FBX but it appears that it only works when you have 1 file with the PNG’s in it already,

Hi @Kyleleo

  1. Do you see the mtl file? Sometimes these are missing
  2. I guess your files aren’t bigger than 50 mb each
  3. My CoSpaces Friend @Giuseppe_Schiuma uses Blender to repaer or recreate the missing mtl file. (I maybe he can help you. Sorry @Giuseppe_Schiuma for tagging you al the time but you are so helpful when CoSpaces friends are in trouble with these kind of problems.)
    Good luck :wave:
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Hello @Kyleleo, here there are your models with textures; as sayd by my dear friend and mentor @astrid_hulsebosch I used Blender 3D to remap the texture in shading ad UV mapping.
As your battleship is too large to send here, remix the CoSpaces below with the object uploaded: you have to select the model ans Copy and Paste (Ctrl+C → Ctrl+V) it into your project.
Hope this helps and if you think that everything is ok, please mark as “solution”.

Bye Giuseppe

Venator_Destroyer.zip (1.9 MB)

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Hi @Giuseppe_Schiuma,

Maybe you can help me too. We are having a lot of trouble with models from Sketchfab (example : https://skfb.ly/onTQD) and have tried multiple ways to import them, but we never get the textures. I see you used Blender to remap it. It is something our students could do easily? If so, how? Or else, is there a specific file/keyword/etc. we could filter with when looking for models in Sketchfab to make sure they are compatible as is with CoSpaces?

Thanks!

Hello dear @MELapolice ,
the process that I use for remap the UV texture in Blender is a little difficult for kids because this software have a “professional” interface that may intimidate beginners and, in many cases, the process is different according to the complexity of the model.

Here it is your file with all the textures (it is really nice):
egyptian_diorama.zip (5.6 MB)

Hope that this helps,
Giuseppe

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Thank you very much!!

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