Is there a way to have a character continue into another scene with inventory/points/lives/etc that they have accumulated in a previous scene? If so, could someone please share the code with me? This is for an 8th grade video game design class. Thanks!
Hi Kelly, you can use CoSpace Properties - they’re a bit like global variables.
Just search these forums for posts on how to use them - there are plenty!
Good luck!
Geoff @ TechLeap