Why do some characters walk through walls? How can we fix that, and shouldn’t it be the default that you can’t walk through walls?
Any object can move through any other object, unless physics is turned on. The answer is, perhaps, to turn Physics on and use Physics CoBlocks to push a character towards a wall.
It’s a good question, whether this should be the default (and is something I’ve often thought about), however, at this time, Physics is a paid feature, so I can’t see default collision changing unless this becomes part of the free version.
Geoff @ TechLeap
Thanks for all your quick replies!