Hi everyone,
I was working on a game and needed to detect if an object is touching/colliding. I need to detect it twice for the same sprite, but it overwrites. If anyone knows how I can fix this it would be helpful. Thanks for reading and see the screenshot for more info!
Guys I found a solution! I used the collide event to trigger it. Heads up guys you can’t use a group in the event thing, so I had to make a new hit box that wasn’t a group using the invisible cube.
Thanks to all who read or tried to help! Feel free to ask me any questions and bye for now!
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