HI @Outpost_31,
unfortunately I couldn’t find your when item collides
- blocks in your shared scene. But I believe I know where the problem lies:
Keep in mind that you can not place multiple event handlers of the same type on one item. This means if you add two when item collides
on the same item, only the last event will be triggered. Let’s demonstrate with an example:
Show example
We add two events of the same type on an item like this:
This is what happens:
The latest event-handler always overwrites all others of the same type on an item.
The different types of event handlers are:
-When item collides
-When item is clicked
-When item is hovered
Hope that makes using event handlers more clear to you!