Double jumping with physics

I have a game where you can use a specific amount of double jumps to climb stuff, but after about three, the camera always seems to fall down and disables double jumps. How do I disable physics with the camera?

It’s to do with timing, ie, how long the jump code is running for. Try changing to a shorter/longer time. You could disable physics by adding it as a child to another object, and use code to temporarily disable/reenable physics.

Hope that helps! Let me know if you have any further questions.

Geoff @ TechLeap

That sounds cool I cant help you but can you send the code?