Hi @Stefan,
It would be great to have the option of having the Camera.mouseLocked setting available, to bind camera-turning to mouse movement, and thus cater for a different range of games and experiences.
Many thanks,
Geoff
Hi @Stefan,
It would be great to have the option of having the Camera.mouseLocked setting available, to bind camera-turning to mouse movement, and thus cater for a different range of games and experiences.
Many thanks,
Geoff
Also added to the new features board.
This is a great idea
I had the same idea. That would make moving around a lot easier rather than clicking and holding.
This would be very nice
@Stefan @Coralie I’m just going to reiterate that this is a feature which would put CoSpaces Edu on par with Minecraft/Roblox for students, as this interaction/input is standard on those platforms. Students love it!
I also think it should be available as a Camera option in the Object Inspector.
Geoff
Love the idea too, I need it right now. But we don’t have it.
I would really, really like this function to be implemented. We’re trying to make a game in CoSpaces and control it with a MakeyMakey, but having to press the mouse key is really inconvenient.
I would also absolutely love to have this functionality. I am now running into many students who have not ever used a mouse before (iPad generation!), and being able to lock the mouse would help a ton with movement for them.
Thanks for all your comments, the feedback has been passed on to our devs
Very cool, I think this could be an excellent feature for many projects on cospaces.