What are some effective techniques for optimizing game performance, particularly for reducing lag in real-time gameplay? I’m looking for specific strategies related to asset management, coding practices, and system resource utilization.
To optimize game performance and reduce lag in CoSpaces, here are a couple of key strategies:
- Limit the number of items, especially animated ones, as too many objects can slow down real-time gameplay.
- Reduce 3D models with complex structures (like high triangle counts). Fewer of these will help the game run more smoothly.
For more detailed optimization techniques, we recommend looking up general coding practices for game performance, as these can be broadly applied to CoSpaces.
Let us know if you need anything else
I have some question.
Instead of using the collision check command block, I check the position of the object being collided and the colliding object, if the positions are equal then the object is being collided. Does it reduce game lag?
Or about the guns if I reuse bullets when they fly out of the camera’s view instead of deleting and creating new ones will it reduce the lag?
Hi @HenryHuy are you able to share your CoSpace with us (with remixing on) so we can look into it to better advise and help?
like my new game it a pixel art max lv is 64 x 64 and it contain over 4096 obj in game . So how can i reduce lagging? thank for help