Glossary of Terms and Helpful Teaching Tips

Words to know:
Inspector= double tap object to get the menu to tag to code (turn Blockly on), animate, or change color

Camera controls= fixed, orbit, fly, walk (Collision - on if you want objects to stop you; off if you want to fly through objects.) You can find Camera Settings in the Scene list.

Scene= a space can have more than one scene; similar to slides in a slideshow

XYZ= position of an object

Blockly= the coding blocks in Cospaces, like Scratch
(Blockly is another block-based code menu to make coding easier for kids; rather than typing the words to perform operations)

Animate= makes an object act out action like: dance bop/cheer/swim/gallop

Transitions= the menu heading to find blocks that make objects move/turn

Move= the code block that makes an object advance forward (like steps)

Turn= the code block that makes an object rotate(like a clock moves)

Control Flow= the menu heading to find loops, if and other controls

Execute in Parallel= the code block to use to make several objects move at the same time.
(Execute is a word that can mean to act out or perform, like a jump or gymnastics move at the Olympics.)

Library= objects available to set in the stage or space

Environment= the setting (desert)

Tips:
Find the front of the camera and place objects in front in order to view when you play your space
Press camera to see how it is positioned

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