Is there any way to retain the jump command while using the vr headsets? I have some students trying to make platformers.
At the moment controls are optimised for cardboard, means that there is only one input (touch). This input is occupied with “walking” or “flying” depending on what camera mode you’re in. But in a platformer you most likely want to walk and jump, which is not so easy to do when you have just one button.
There could be an API/Block to perform the jump that you could call programmatically. For example, connecting it to an activation of a button or a hover.