Here’s a quick video tutorial I made for my students about how to use Physics in CoSpaces: https://youtu.be/1ARq_2r0NEs
Thanks for sharing this.
I’m building a two week CoSpaces experience so looking for projects and outcomes that would be important for students to learn from the course.
Physics is one of the things I’m excited for students to explore.
After Physics is enabled for both animals, the lion moves a little bit AFTER the rhino lands on it.
After Precise Collision is enabled for both animals, the lion moves before the rhino lands on it. In fact the lion appears to move immediately after the play button is clicked. The lion moves even after it’s sheltered by the plank.
I’ve tried changing the values of it’s mass, bounciness and friction.The only thing that prevented the premature movement was enabling the lion’s static property.
Why is the lion moving without anything interacting with it?
How do you stop it from moving?
When Precise Collision is enabled, the lion is no longer resting in a stable cuboid (the bounding box) and may topple over if it hasn’t been modelled to be balanced, or if it is animated.
To stop it from moving, stop the animations or find a more stable lion
Hope that helps,
Geoff @ TechLeap
True, he’s not very stable.
He blames himself for his father’s death. So he ran away from his home and lives with a warthog and meerkat. He refuses to return and take up the crown.
I’ve got a good feeling he’ll be alright, hakuna matata.