hi all, is it possible to rotate and move only certain objects in the scene while the merge cube is moved? (while keeping other objects in the fixed positions) I realized now that every time the cube is rotated or moved, the entire environment is rotated and moved with it
Not really. The closest you can get is with something like this:
The problem is that there are no co-ordinates for cube sides, and no “world position” (even though a phone/tablet could calculate this.
This could be a good feature request though?
Geoff @ TechLeap
I see. Thank you! I guess I will make a feature request in a separate thread!