hi all, is it possible to rotate and move only certain objects in the scene while the merge cube is moved? (while keeping other objects in the fixed positions) I realized now that every time the cube is rotated or moved, the entire environment is rotated and moved with it
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Hi @Damian_Boh,
Not really. The closest you can get is with something like this:
The problem is that there are no co-ordinates for cube sides, and no “world position” (even though a phone/tablet could calculate this.
This could be a good feature request though?
Geoff @ TechLeap
I see. Thank you! I guess I will make a feature request in a separate thread!
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@Damian_Boh You can try some elements of the Code function as @techleapnz said