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You may need to add a forever block.
Events don’t need forever loops around them - they’re always listening for the event.
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Oh ok. You might need to set it to knight collides with client.
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I also think it could be that it is camera not client which would need changing .
You might need to add a run parallel block. Then put the rest of the code in it.
that same problem is happening to me and I can’t figure it out