When item is attached...we want something else to happen

A student wants the camera to click on an item, and only then, when they have the item attached, can they hit/click the enemy. How can we do this?

On Scene titled Day 1, player is trying to click a sword and then with the sword hit the monster (as of Wednesday morning, student has not added all items yet).

Hi @Kelly_Nickell,

You can do this with nested events, so that the event which listens for clicks on the monster is inside the event that listens for clicks on the sword.

Hope that helps! Let me know if you have any further questions about this. If this solves your problem, please mark this post as the Solution.

Many thanks,
Geoff @ TechLeap

Hi Geoff,

Thanks again for the quick reply! We are not sure what you mean by nested events. Could you provide an example of what we need to code? Thanks!

Also see my explanation of nested events above.