Hi, I see afew threads on importing 3D objects in the forums. In one there is a suggestion that CoSpaces will work on being able to import objects from Paint 3D. Has anything been done in this area since? I can export from Paint 3D but only as *.glb or *.3mf now. I have tried using 3D Builder, however it seems to crash and this also seems to be a known issue. I considered using Blender but that is a lot of learning to just get a texture on an asset!
With the loss of Google Poly can there be some sort of connection between Paint 3D and CoSpaces - there are so many good objects in there!
This needs to be something students can do easily to increase their range of available assets.
Any help wopuld be appreciated.
Hi, You can use tinkercad.com/ to build you 3D objects. They are compatible with Cospaces Edu Platform.
Greetings.
Hi @Roy_Anderson,
You can use online conversion tools to transform your .glb files to .FBX or .obj+.mtl
Support for .glb files had been requested in the past, and I can see that I’ve responded to a similar request with “use Blender to convert to obj+mtl”.
Alternatively, you can try TinkerCAD as mentioned above.
Hope that helps!
Geoff @ TechLeap
Can you please link an example of .glb.
Thanks.
Im looking for an example of glb file from Paint 3D.
@techleapnz, i will try this one as well, thanks
Hi, I tried but got the message “this file is not supported”. They are large files that come directly from Paint 3D a Windows app that is already in Windows 10. If you open the app, select “New” them from the top menus “3D Library”, choose any asset. Then “Menu”, “Save as”, “3DModel” - there are two options only *.glb or *.3mf. Have tried several options for converting/importing but keep losing the textures.
Hi everyone,
Thanks for the example .glb files so far. We’ll be taking a look at them internally and let you know if there are updates regarding support for this file format in the future
I am haveing the same issue, I am trying to pull a glb file from minecraft into cospaces but it wont accept the file type. If I convert to fbx or obj I lose the textures. File link here